A live game: +0.48★ rating in a single 28-day window.
A live mobile game with a global audience. The engagement held a large installed audience steady, improved player-perceived technical quality, and lifted the store rating, the combination that keeps a game ranking and discoverable.
This client publishes a live mobile game with a global audience. The engagement focused on holding a large installed audience steady, improving player-perceived technical quality, and lifting the store rating, the combination that keeps a game ranking and discoverable over time.
A stable, global installed audience
The installed base held steady at roughly 22,000 users across all markets through the period. For a live game, defending the audience against natural churn is itself a result.
Player-perceived quality improved
Every core vital moved the right way versus the prior 28 days: ANR −0.01pp, memory-kill −0.07pp (to 0.21%), slow-session −0.14pp, all improvements. For a game, smoothness is the product, and fewer freezes and crashes directly protect ratings, retention and ranking.
Store rating lifted sharply
Average rating climbed +0.48★ in a single 28-day window across a base of 10.5K rating contributors, a large, fast move at that volume. Google's own review-theme summary surfaced the wins: impressive graphics, user-friendly interface, abundant features and smooth performance, the qualities the quality-and-listing work was built to amplify.
The dashboards behind the numbers.
Client identity is withheld under NDA. The console is not.
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